Just like with their Imperial counterparts, we see updated profiles for every variant of Imperial Knight, giving the Chaos Knights access to a large pool of different chassis, these have also been tweaked in regards to points values in line with the Imperial versions! Why are there no pictures of the vehicles. Out the gate as our first winner we have theHornet,because all the reasons they used to be good have pretty much stayed the same or improved. Also the only weapon that costs points now is the Arachnus Storm Cannon (which costs the same as before effectively), so every other weapon load out is cheaper now, which is cool. While not as inexpensive as it was at the end of 8th, if you can afford the 3 CP for a superheavy auxiliary detachment its totally usable. Its much easier now to drop in a single thing without needing to fill out an additional slot, but youre less likely to be taking multiple. Todays Forgeworld Preorders Imperial Armour Compendium andNecromunda! Today we see the new Imperial Armour Compendium up for pre order from Forge World! Theyre still not amazing they dropped from being toughness 9 down to toughness 8, though picked up a bit of improvement in their guns. Boo. Sadly, the Seraptek construct is a loser, getting toned down in power on pretty much every axis and then goingup in points.Ive got nothing here this model is awesome and deserved better. The Custodians get the profiles that have previously available on the Forge World website, not massive updates for these outside of some points adjustments, but all the Dreadnoughts including the Telemon have been given the same rule as Astartes Dreads allowing them to reduce damage of incoming shots by 1! He might be an Elite or an HQ (listed differently in the points values vs his datasheet), but either way hes clearly worth taking. I think it is fair to say however that there was a wide gulf in the balance and efficiency of these units. As a bonus, leviathans can now take nipple volkite, rather than just heavy flamers. Such a cool model and was great fun to paint up in a more modern scheme! The command squads are obviously the more desireable option, since they get an extra attack with no extra cost, and the good news is that you dont have to include a Commander to be able to take them any more each Commander just lets you take one without using a slot. [[2], This compendium includes 222 datasheets, including super-heavy units and highly specialised troops. The Marshal still exists, but sadly without his Memento Mori, which is a shame as I felt that was a great upgrade. The Sentinel has historically been the better unit, but the Stalker is nowso cheap that I actually might give it the nod as the superior option just as a throwaway push unit. #warhammercommunity #warhammer #warhammer40k #khorne #angron #worldeaters #40k #arksofomen #paintingwarhammer #paintingforgeworld #painting #paintings #miniatures #miniaturespainting #warmongers #ad. Also, if you really want something dead in melee you can choose to swap out Smite forWitch Strike and just absolutely go to town on them. What about the new thunderhawk rules? Thunderers go down quite a bit in points, but lose Grinding Advance. Warhammer 40,000 Imperial Armour: Compendium is available now from Forge World for 40. BIG bonus. Shane: No major rules changes, mostly sweeping points drops. The Astra Militarum were the OG beneficiaries of Forge World units, and they retain a prodigious range, though some of their options have been archived off as part of this update (mostly very similar variants on existing units). There are a couple of grumbles about missing units that are still available that do not have profiles, and sadly a few formatting errors here in there with incorrect battlefield roles and power values, which is a little bit of a disappointment in a 40 book. The Lords of War are all kind of losers by virtue of there being no real way to slot them into an army now that the Supreme Command detachment has changed. Already very good, the Terrax picks up several buffs that cement it as the premiere way to transport firstborn marines. Warhammer 40k - Imperial Armour - Index - Forces of Chaos.pdf download. We see quite a few units get tweaked to remove degrading profiles too, such as on the Blood Slaughterer. In addition to being recommendations and not rules, theyre just kinda boring. I think theyll kind of fight with each other for the same role, but both have their advantages. Meanwhile, the Tantalus gets ahuge price cut in exchange for trading out the weird warlord no one cared about and is also pretty strong as Covens. 21.8M . Games Workshop provided Sprues & Brews a copy of this book for review purposes. How many primaris can it transport? Autore dell'articolo: Articolo pubblicato: 16/06/2022 Categoria dell'articolo: man killed in vegas Commenti dell'articolo: lyndon johnson 3 most important foreign policy decisions lyndon johnson 3 most important foreign policy decisions The Trojan now has a fun rule that allows One Shot weapons to fire again so, for example, you can use one to reload a Deathstrike allowing it to fire a second time! Time will tell. Thats it. Thankfully they do also get a small benefit in the ability for a vehicle to fire on a 4+ when they are killed, making it a danger at times to take out Krieg vehicles, especially ones with nasty weapons! Trojans are the other huge loss. We were very lucky to receive a copy of Imperial Armour Compendium a little early from Games Workshop to review and share the content with you all! Also gained the -1D taken Dread ability we have seen the Marine Dreads get, got an extra base attack (reasons), and got 5 points cheaper. Being able to drop in a caster from this discipline without having to use an HQ slot on a Warlock is something that can plausibly come up. Combined with the contents of the new Space Marines Codex you will be able to carry the torch for these under represented armies! In an edition that prioritizes having bodies to take objectives and keep your opponent off theirs, spending several hundred points on a single tank thats going to have trouble moving around is already a tough sell, and adding a big additional CP cost is a tough pill to swallow. Transporting 12 models, you can bring in a full 10 man squad with character support, all while having tons of firepower for a mere 180 points (or 190 with the even better Volkite side-weapons). Agamatus Custodians [CORE]: No weapon or stat changes, but the base chassis is 5 points cheaper which is swell. Realistically, the story is the same across the board here these all get minor cost reductions and some get boosts to their weapons, making them all a bit more exciting to use, but probably not enough to overcome the limitations of their slot. Acastus Knightsdrop to the point where you could squeeze one into a list a bit more reasonably, and gain some boosts to their guns in the form of Blast, but still really struggle to compete with Castellans. The Imperium section of the book is fairly chunky and contains a shed load of new profiles and rules! Void shields now work in a much different way essentially while they are active you have a 5+ save, and each generator has 3 shield points each time you fail a save you lose a shield point, any excess damage is wasted, meaning you want to try and force them down with low Damage weapons to get the most benefit once a shield hits 0 points it collapses, but if you dont collapse it in a turn then it regains all its points in the command phase. Warhammer 40k - Imperial Armour - Index - Forces of the Adeptus Astartes.pdf download. Forge World formed a key part of competitive play in 8th Edition, offering a wide range of additional options for some factions alongside some very cool models for players who wanted to try something different. And now for the biggest gut punch: None of the Dreadnoughts listed here have the HELBRUTE keyword, meaning that until an FAQ corrects this, they dont get legion traits. 9ed Imperial Armour - Compendium PDF Original Title: 9ed Imperial Armour - Compendium.pdf Uploaded by Copyright: All Rights Reserved Available Formats Download as PDF or read online from Scribd Flag for inappropriate content Download now of 212 The rest are what they are. Alright, onto the shared units, I guess. If youre going Krieg, its because you love the models or want to declare cavalry charges! At that point, slap an ATS on it and the main guns are straight up better heavy burst cannons on a chassis thats tougher than a Riptide, so while you do trade off a bit of flexibility, its at least a usable option. Hes armed with a heavy plasma cannon and dreadnought close combat weapon, and only costs 20 points more than an equivalently armed relic contemptor. The flamer shooting profile is up to 12 now, like most of the flamer archetype weapons. Enh the smaller daemon princes here seem OK but not great. But usable. Only once all shields are down can you start pumping damage into the Titan itself. We see quite a lot of points changes too, with a lot of the relic entries becoming cheaper across the board, with other units being adjusted upwards. Its unfortunate that these are just presented as a recommendation, as they effectively mean nothing and people will continue to play with whatever rules they want. Imperial Fists Fellblade. Solomon Lok never really saw play anyway, but Hector Rex was a popular choice because of how high you could juice him when you added a trait. Titans now have a stock 2+ save and many more wounds than they used to have, but had their toughness dropped a little. Previously this rule made you immune to battleshock from ranged weapons, meaning that the enemy had to kill you to a man if you wanted to shoot the Krieg off an objective. This isincredibly bad;for some units itll just limit to your ability to include multiples but more than likely itll just make some units unplayably bad, since theyre likely to be overcosted before you include the CP. Losing the grav rule hurts, especially against potential reserve charges. Such a fun and nostalgic time painting this up - used @redgrassgames wet palettes, @duncanjrhodes and @thearmypainter paints and can't wait to paint up some more! Titan Legions have had a massive boost in this book! Note that all of these datasheets are considered to have theHateful Assaultrule since they have all rules that apply to all Chaos Space Marines datasheets, but its not listed on the datasheets here themselves, making it one of the more roundabout ways of doing this. This is a great change as I often felt some of the Forge World units had some very odd costings. So stay tuned for those articles and in the meantime, if you have any questions or feedback, drop us a note in the comments below or email us atcontact@goonhammer.com. The Malanthropewins because it gets to continue to exist, and is even slightly improved in exchange for a 15pt increase. Riding back into battle behind him areNobz on Warbikes, and these arent really priced to move but having the option is strictly better than now. The Gargantuan Squiggoth can also fall back and charge and even move over other units as it they were not there, something lacking in the current sheet making it easy to pin then down. This has changed somewhat from the previous incarnation, and arguably is a little worse for your foot slogging troops. At a high level, you generally see: With that out the way, on to the factions. The third big change is the inclusion of the Martial Legacyrule. Combat Engineers have also had a rework with their shotguns becoming a lot less deadly, but getting a great rate of fire and the ability to pop up anywhere on the battlefield. One small complaint I have here is that it looks like the Force Org icons for the Command Squadron and the Squad are reversed with the command squad in fast in error! Back at the launch of the 8th edition of Warhammer 40,000 we saw a series of volumes from Forge World collecting together all the rules for Forge World units in the new edition of the game. Nice of you to share! This will be a process as getting to all the factions, but for now you can find all the points including Forge World, Special Rules, Stratagems, Warlord Traits, Points, Search: The trove warhammer 40k codex. Finally the Tyranids have units with some updates such as the awesome looking Dimachaeron which not only has more wounds and a base 5+ inv save, but can also gain a 5+ wound shrug too if it kills something with its Spine Maw! The deathshroud cannons have also been augmented with Blast on both modes, and the big shots have also gone to flat damage two, while the inferno lance gains the new melta rule and is going to be able to deploy that straight out of deep strike. It had a good run. the Soulshatter Bombard is just a Demolisher Cannon now, and the Hellmaw Flame cannons are Assault and have a 12 range. The deathshroud build feels like the play, and the fact that this loadout is over 120pts cheaper than in CA is kind of mind boggling. Their Phoenix Lord, Irrylith, is less exciting, mostly just being a damage dealer, but isntawfully statted for what he is, certainly looking more appealing than, say, Fuegan. Finally, theWasp Assault Walker is justgone, which is a blow to some configurations ofExpert Crafter go-wide builds, as you lose the option of essentially taking three more deep-strike War Walkers. First up, the Warboss on Warbike revs his motorcycle and pulls a sick wheely straight out of legends prison mostly. The Lynx also gets a substantial simplification and a cost reduction, and probably ends up more practical out of it. The other builds havent gone downas much as the HPL build, but with every build getting cheaper and a buff being applied to a unit that was already playable makes these the clearest, standout winner here. These datasheets include. Both Hierodule builds getmassive discounts too (and sit in the Heavy Support slot), and the Scythed option ends up in a pretty similar spot to the Dimachaeron, though Id probably give that monstrosity the not because of its invuln and mobility tricks (though to be fair if you have a slot free to put Dermic Symbiosis on the Hierodule its probably better). Carab Culln takes most of the generic leviathan nerfs (see below), and also loses out on both his feel no pain aura and most of the interest from the death-hold special rule it no longer lets you hit for mortal wounds and simply lets the heavy bolter fire with no penalty at units in engagement range. Venatari Custodians[ CORE]: Woo buddy, am I excited. At that point, given their defensive profile and the fact that they can just flatten stuff in melee, I think theres a plausible argument for trying three of these as a silly gimmick build. Their weapons have been massively simplified, now having either an 18 Assault d6 Blast mode thats S5 AP-1 OR a 24 Assault 1 S6 AP-3 D3 shot. Across the board most special rules have moved from being specifically written out on datasheets to referencing back to Codex: Space Marines. It doesnt cost half as many points its dropped from 235 points down to 170. This was a stand-alone book release from GW's specialist sister store, Forge World, to bring in-line a number of their special/limited edition miniatures with 9th Edition. After all those words about the leviathan changes, this is a breath of fresh air. The 9th Edition Imperial Armour Compendium was released on October 30, 2020. Warhammer 40k - Imperial Armour . Weapon profiles and the stat line stayed exactly the same, its just firing half as many shots. Remember that these Dreadnoughts dont currently get Legion Traits, since they arent INFANTRY, BIKERS, HELBRUTES, or CHARACTERS. Credit: Jack Hunter. This mighty 224 page book collects together the rules for the majority of current Forge World kits that are available to buy over on the Forge World website (It doesnt include any discontinued models so keep that in mind if you have any older kits, these will receive separate Legends support over on Warhammer Community allowing you to use these in friendly games). If you disable this cookie, we will not be able to save your preferences. Imperial Fists Deimos Vindicator Laser Destroyer. On the plus side, almost all of them saw points drops, except the Castigator. Imperial Fists converted Carab Culln Leviathan Dreadnought. It does still have an incredibly silly amount of firepower, some guns even getting better than before, but it also drops to BS3+, and I think honestly the dream is probably dead. That probably still isnt pushing them to the top tables. The Venatari Spear is now flat 2 damage (fuck you D3 damage) and grants an extra attack. Since you can double gun these, you definitely want to take this variant if youre planning on doing silly things withVisions in the Smoke,itsvastly better than the mainline one for that role. Falchion/Fellblade As an unapologetic lover of all forms of BIG TANKs, I had to take a look at these too. Engineers are less exciting they lose their weird super shotguns and are basically kind of boring. Definitely usable. The Imperial Armour Compendium is available to pre-order from Friday. The Tarantula Battery also makes the move to a Fortification slot, making taking 3 units of these very tempting for some objective defence! Void shields have also been completely redesigned and are no longer a confusing degrading not-invulnerable save. Otherwise it keeps its 5+ invulnerable save, regeneration, and the ability to move over enemy models. Cool, but nothing particularly good. Not only do we finally get a Titan Legions faction we can draw our army from, but we also get some massively reworked Titan profiles! As with the Space Marines we see a number of points adjustments that bring both of these forces in line with each other. The Death Guard also get a Greater Blight Drone with the Death Guard keyword, making this fully compatible with the Death Guard book and the Plague Companies rules. The good news is, it gained 4 wounds. Kept the FLY keyword, otherwise unchanged. We will be taking a look at some of these units in greater detail over the week once we have had a chance to crunch the numbers, but my initial reaction is positive here with some cool options for adding some fun units to bolster your Space Marine army. Wings:Its Xenos time, and as the chief elf-liker/army understander, Im taking the wheel from here, starting with Craftworlds. So if you were debating trying it before, it is certainly more tempting now (but still D3 damage, ugh). They no longer give hit re-rolls, instead repairing a vehicle and reloading any once-per-battle weapons. Like with the other forces, the Xenos factions also see some tweaks and adjustments to their datasheets, along with some points updates We will be digging a little deeper into each of these factions later in the week in some more detail, but theres some great changes across the board. The Death Guard get the Blight Drone, which is pretty cool, but nothing else. In the points section these are listed correctly however. So what do I think of the new book? Our full review and unboxing is up over on www.spruesandbrews.com #warhammercommunity #warhammer #warcry #miniatures #miniaturespainting #soulblightgravelords #vampire #paintingwarhammer #painting #gamesworkshop, Our Sunday evening painting stream is live on YouTube and Twitch! Unless youre set on bringing fancy weapon options, stick with the codex version. Caladius Grav-Tank: Lost the -2 to charge grav ability, kept fly. Also Available on Spotify & Google Podcasts, The Hive Tyrant was one of the first models I ever painted for Warhammer 40k, so when I saw an unpainted one on ebay I knew I had to paint it up in honour of it! Units have also had the CORE keyword added, setting them up to be futureproofed for a future Custodes Codex. Thats seriously spicy, and since neither goes up in cost on that build and some of their guns get marginally better, these are a much more appealing option, especially as Iconoclasts. Other Cerastus-Knights are all only 12 movement at top bracket now, which isnt a huge thing, but it is still a nerf. Theres a clear set of principles running through all the changes in this book, which are generally very healthy for the game but might make owners of a few units a bit sad. An all around good time here, and a genuinely nasty wrecking ball for Tyranid players. On to the datasheets themselves we see a number of changes across the profiles, with the biggest change being weapons a lot have had damage or number of attacks added in line with the changes seen in the Space Marine Codex, units have also been updated to reflect any rules changes from that book such as Duty Eternal being added to all Dreadnoughts making them a lot more survivable. Find company research, competitor information, contact details & financial data for SYNLAB HAUTS DE FRANCE of ROUBAIX, HAUTS DE FRANCE. YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH. which get a few tweaks but dont change massively. off-limits to Thousand Sons and Death Guard, Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Daniel "Skails" Rodenberg, Charlie B, "Primaris" Kevin Genson, Robert "TheChirurgeon" Jones and SRM, James "One_Wing" Grover, Peter "The Falcon" Colosimo, Jeremy "Curie" Atkinson and Lowest of Men, James "One_Wing" Grover, Peter "The Falcon" Colosimo, Lowest of Men and Jeremy "Curie" Atkinson, Matthew "Rockfish" Herrington, Colin Ward, SRM, MasterSlowPoke, Jack Hunter and Liam "Corrode" Royle, Mike Bettle-Shaffer, Robert "TheChirurgeon" Jones and BuffaloChicken, Robert "TheChirurgeon" Jones and MildNorman, Codex Supplement Space Wolves: The Goonhammer Review, How to Paint Everything: Draculas (and other Vampires), incredibly official Goonhammer store on RedBubble. The Warp Hunter is still way too expensive for how fragile it is, while the Nightwing gets a weird makeover from undercosted cheap option to trying to be a heavier flyer, and there just isnt a slot for what its doing. TheMagaeraandStyrixboth get a boost, with their siege claws gaining a sweep attack thats straight up better than stomping feet, being flat damage three and otherwise identical. Relic Contemptor Dreadnought. Wait, WHAT!?! All of these units follow the standard rules for their factions. The big fliers all get slammed to BS4+ without much changes in their prices, and thats a pretty bad look for them. The Firepike is now 15 range, so a 3 boost which is neat. With the new edition of the game now out in the wild, Forge World have released a similar book this time containing the rules of nearly every unit they currently produce. It gets a 4++ to compensate, but Im not sure that gets it back over the line into lists with all the cool new options to compete with. I dont think it really fills a role Craftworldsneed, but it can sit at extreme range and pick up targets pretty decently I guess? All of the Forge World Chaos Space Marine characters, including the Chaos Hellwright, on and off his Dark Abeyant. The Hellcrusher claws have added a sweep mode for clearing out smaller units very helpful and the Scorpion cannon now fires 15 S5 1 damage shots instead of 10 S6 2 damage shots. Announcing The Goonhammer 2023 Global 40k Campaign. TheInquisition retain only their two Named Characters. Out of the other units, theTesseract Ark also got cheaper (especially if you swap the cannots to particle beamers) but its tough to say if it truly ends up as a winner because of the change to Quantum Shielding, which is definitely a major downgrade on it. Hes still a respectable choice, as in trade-off for no longer getting to be a non-sensically good psyker he got stat boosts better weapon skill, an extra wound and mortal wound resistance on his shield. Kind of everything else. This means that every time you visit this website you will need to enable or disable cookies again. They also, while alive, provide a 5+ invulnerable save. Depending on how the meta moves, this could help or hinder the Ares. Change), You are commenting using your Twitter account. (LogOut/ Most Ork vehicles that are tank-style, along with Mega and Meka dreads, gain the Ramshackle rule from Trukks, giving them a chance to reduce incoming damage to 1 on a roll of a 6. Cerastus Knight-Castigator. How To Paint Everything: Creating, Basing, and Painting Area and Tournament Terrain, Necromunday: Buzz Lightyear Hyperspeed Trucks in the Ash Wastes. Thats exactly it. Imperial Armour Compendium. Remoras are also easy winner, because they get two seeker missiles for free, more wounds, and are always in cover just huge boosts all round with no cost increase. As someone who loves the Death Korps of Krieg and the Titan Legions, I was very excited to see this book and check out the profiles contained within! Grav tanks and the Ares. Realistically, though theyre cheap you probably still want Leman Russes over them, since they get double the shots most of the time and can take Orders. The second rule isnt really a rule its a set of recommended traits and parent chapters for various Forgeworld created chapters. We have a look through the book in our YouTube video, or keep scrolling to see our full written review as we did into the datasheets and changes, and investigate what goodies are within! I never expected discontinued units to get rules in this book, its an unfortunate truth that we are only ever really going to get current tournament ready rules for models that Games Workshop still produce, however I am a little surprised that some units that you can still buy on the Forge World website do not get rules in this book that said, even with that small caveat there are an absolute truck load of units in this mighty tome! Shane: The Golden Boys come out mostly on top, which considering half of their unit choices are coming from this book, is quite important. We also get a nice two page spread telling the tale of the Death Korps of Krieg and the hellish world they herald from. Welcome to the Imperial Armour Compendium . We also see some sneak peaks at what weapons may look like in a future Astra Militarum book with a Vanquisher cannon being listed as S16, AP -4, D9 with +1 to hit Vehicles and Monsters I am suddenly very glad i went with rule of cool and armed my Krieg Leman Russ with a Vanquisher cannon! The Kannonwagon and Kustom Stompa are the two that miss out, but its nice for the rest. (LogOut/ The Regimental Doctrine for Krieg was shown off on Warcom and is kind ofeh not really lighting up the world. Weapons were all simplified, with the Macro weapon type no longer existing, and the Blast ability added where needed. Ultimately, its a stronger unit, but its still a Lord of War. None of these losers should be at all surprising to anyone keeping an eye on what was showing up in competitive lists. They all picked up a substantial number of wounds, with a warhound now having 50 wounds and a warlord 120, but dropped in toughness, with the warlord the only titan at T9. Generally, this replaces the old Relic rule now each time you include a unit with this rule in a detachment the Command Cost of that detachment is increased by 1.